Is it worth to sacrifice the shield to use the 2 handed sword? One item is consumed per player attack. All rights reserved. This section can take up to several months, and is usually marked by completion of, This is when the player is working on upgrading their weapons in the. I also did not do any calculations with the dagger because of how much worse it was in all offensive stats than the Sword (roughly half), even though it was slightly quicker (2.2 vs 2.4). Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of Melee enemies. You enter some of the stats found on the combat page and see which enemies you can or can't idle. When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. You conjure a maelstrom that slices through the enemy's armor. This can be found on multiple items and buffs, including: Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1. That's 5,000 kills on average with 0% chance to double items. These can increase damage dealt, GP earned or simply provide more item drops. Magic imbued wands can be crafted through Runecrafting using Magic Wand (Elite). Increasing the minimum hit is possible with buffs such as: Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. Cookie Notice If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. While the Target is Slowed or Frozen, +80 Maximum Hitpoints. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab. Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in re-rolling for short tasks on the fastest to kill monster. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. Magic Curses and Auroras can be used without a magic weapon. A simplistic order for completing Combat: At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from Astrology, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from Ashtar and some from Rosaniya that should be picked up as soon as possible. When using the Magic attack style, the player receives 0.4 Magic XP per point of damage dealt, and a hidden bonus of +6 to the player's Magic level. For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells. you drop fragments for from griffins / pegasus. It hits insanely hard, and can't miss with some spells. While the original article is more than exhaustive, some of the best choices are highlighted here: Slayer Gear Upgrade Kit (Master) and therefore Master Slayer Armor are unlocked by completing 40 Master tier Slayer tasks. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Attack 4 times dealing 200 damage each. One item is consumed when a Potion charge is used. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. When cast, all curses remain in effect for 3 attack turns. A vdjegyek jogos tulajdonosaik az Egyeslt llamokban s ms orszgokban. Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. Passive: +150 GP From Monsters,+150 GP From Thieving,+50 Stealth while Thieving and -0.1s Thieving Interval, +100% Chance to gain +1 additional resource in Fletching. For Melee, use Smithing to wear and wield the highest level gear available. Particularly useful for the earlier stages of Expansion Combat where the player can be hampered by the dps requirement of dungeon bosses. Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. 20 nov, 2022 @ 11:59. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. Alt. I'm assuming that you get experience relative to the damage you do. - This dungeon has a guide at Into the Mist/Guide. One item is consumed per Active Prayer whenever Prayer Points are used. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. All items dropped in these two areas come as fragments of the final pieces, needing hundreds of individual items to make one final version, therefore it is recommended to attempt to sneak in as much item doubling into your gear as possible. +10% Rune Preservation. Q: What Skills can I train while the Event is Paused? Avoidable. +20 minimum damage when using Air Spells per piece, +20 minimum damage when using Water Spells per piece, +5 Minimum Damage when using any elemental spell per piece, +20 minimum damage when using Earth Spells per piece, +20 minimum damage when using Fire Spells per piece. If opting for "One Handed" weapons Daggers: Defense/Block training Swords: Attack/Accuracy training . All gear has certain stats that link it to one of the three combat styles: Melee, Ranged, or Magic. For more information, please see our You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. OBS: Det hr ska BARA anvndas fr att anmla spam, reklam och problematiska (trakasserande, brkiga eller grova) inlgg. window.__mirage2 = {petok:"BaBDkJSk8A9eocfwraB4nU_vByP1TPhwnrj2M9uqRr4-1800-0"}; The reward is one of the best upgrades in the game, the Passive Slot. Collect a random standard Gem for each mining action when equipped. +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, +20% chance to apply Frostburn when attacking. Objects that reduce your attack interval: Objects that increase your attack interval: Damage Reduction, or DR, is the most important stat in the game. To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation. Avoidable. Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. This means that a monster respawning can be considered a guaranteed miss (or two). The Meteorite Staff can also be crafted at Runecrafting level 115, which allows the casting of Meteor Shower when equipped. See below for a more in depth explanation. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work. +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Extremely fast with low damage and accuracy. Start a fight with +40% Global Evasion Rating. This page has been accessed 357,763 times. This section will first outline any particularly useful buffs and some crucial pieces of equipment to grab before moving on. window.__mirage2 = {petok:"_Oocu6PERH3XNWYMnTN2VDa5kAl8Qg5uGY_JMb3tDQ0-1800-0"}; you drop fragments for from griffins / pegasus. [CDATA[ For example, if the player is wearing both an Ancient Sword and a Ring of Blade Echoes, the player will have a 50% chance of using Life Leach, and a 50% chance of using Blade Echoes. When equipped with Prats Hat: +25% Ranged Strength Bonus from Equipment and +25% Ranged Accuracy Rating. Cast a spell that does 100% of your normal damage. This can be found on multiple items and buffs, including: Ranged armor and weapons focus on 2 stats: Additionally, Ranged gear also benefits from Ammo Preservation. Ranged strength bonus: Determines your max hit. This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop. Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. On a hit, has a 15% chance to apply stun for 1 turn. Each weapon is upgraded by combining 100 fragments, and the fragments have a 2% drop rate. Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Selecting the "New Task" button and choosing a difficulty is required to obtain the first task. A great all-rounder with the primary bonus of additional Damage Reduction. Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon. You create fractures in the earth that pursue the enemy and unleash lava from below. 10% Damage Reduction. +5 minimum damage when using Air Spells per piece, +5 minimum damage when using Water Spells per piece, +5 minimum damage when using Earth Spells per piece, +5 minimum damage when using Fire Spells per piece. Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed. Something else drops instead of Gold Topaz Ring, 1% chance to receive +69 Coal when completing a dungeon, -3% Chance to Preserve Resources in Skills, +20% chance to apply Poison when hitting with an attack, +20% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn), +20% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit, +15% chance to stun when hitting with a Melee attack (once per turn), +2% chance to receive an Ash drop while Woodcutting, +1 Flat Melee Strength Bonus per 0.1s Attack Interval. Any equipment within the Combat Passive Slot will not reduce the rune cost of spells. Reduces the Air Rune cost of Magic Spells by 5 when equipped as a Weapon. The Superior Skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20. Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee. If your Accuracy Rating is higher than 20K then this attack can't miss. Magic Curses and Auroras can be used without a magic weapon. Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. The higher the number, the better. This guide will get u from level 1 all the way to the point where u can idle volcanic cave dungeon. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. Affliction is a special status effect applied by monsters that reduces your max HP. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, Prayer, or Potions, although accuracy rating is. Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. Auroras may be used alongside any other combat magic spells, and may also be used with Melee while the Miolite Sceptre is equipped. Global doubling is fantastic for monsters that die very quickly. Espaol - Latinoamrica (Spanish - Latin America). Attack once dealing 750 damage (Can miss). Passive: (MELEE ONLY) Enemy is stunned for 1 turn when you hit for at least 70% of your max hit. Any monster, including bosses, save those from Unhallowed Wasteland or Dark Waters, can be chosen. This is doubled if a 2-Handed Weapon is currently equipped, +4% Damage Reduction when fighting a Magic Enemy, +8% Damage Reduction when using a Magic 2-Handed Weapon, +4% Damage Reduction when fighting a Melee Enemy, +0.25% Max Hit for each 1% of Damage Reduction the Enemy has, +1% Max Hit for each 1% of Damage Reduction. Cannot be doubled, +15% Chance to gain +1 additional resource in Crafting. +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. This can be found on multiple items and buffs, including: Two popular external tools are the Combat Simulator and Can I Idle. i.e 25 attack speed, max crit chance. When equipped with Relentless Fury Ring: +15% chance to increase the length of stuns inflicted by 1 turn and +5% chance to ignore Stuns and Freezes. Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. If your Accuracy Rating is higher than 20k then this attack can't miss. When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times). slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. Great for Expansion dungeons, deal more damage, take damage slightly less often! It's a very useful tool throughout the game. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Raising Magic to Level 99 will unlock the +2% chance to receive an Ash drop while Woodcutting. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. The Nature's Call Staff and Nature's Wrath Staff can be created by upgrading monster drops. Alla varumrken tillhr respektive gare i USA och andra lnder. There are several non-combat skills that improve various parts of the combat experience: Other skills helpful for smooth progression include: Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The player will be given the choice of a negative modifier, then must complete a series of gauntlets through 4 difficult Slayer Areas, these gauntlets are up to 8 monsters randomly chosen from the pool of available monsters in each area. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Collect 2x ore when worn, until depleted. This page was last edited on 31 December 2022, at 20:54. 5% Damage Reduction. Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece. Arrows are cheap and easy to mass produce. You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. The Earth God Dungeon drops Melee tank oriented armor and equipment, and is usually completed with Magic equipment from the Water God Dungeon.. - This dungeon has a guide at Fire God Dungeon/Guide. +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. Also, +4% Damage Reduction when at 100% Hitpoints. Ancient Wizard Robes come from the Hall of Wizards. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. For bolts, anything worse than Emerald Bolts is sellable. This is most noticeable on Greater Dragons; with the Elder Crown equipped, food use against these enemies drops dramatically. Question about the Steam overlay notifications while in-game. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. The best two alternatives are: Slayer is crucial to continuing to upgrade your equipment at this point; if it has been neglected, now is nearly the last time to catch up without falling behind. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! Slayer Areas sometimes require items that must be purchased using SC from the Shop such as the Mirror Shield and Desert Hat. +25% Mastery Pool Cap. While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters: - This dungeon has a guide at Impending Darkness Event/Guide. +400 Maximum Water Spell Dmg. 5% * 300 = +15% Lifesteal), +5% Magic Max Hit. The Melee icon () is the same as the Attack icon. The Slash and Block styles do not have any such bonus. Edit: 2 years later I get a wholesome award for this, thanks. Passive: +10% chance to ignore Stuns and Freezes. Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. This page was last edited on 23 January 2023, at 03:02. Grants access to the Meteor Shower Archaic Spell. Passive: Reflects up to 25% of damage dealt to you (Reflect dmg cannot activate more than once per enemy turn. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Ranged has three different Attack styles, Accurate, Rapid, and Longrange: In general, Accurate is more effective at low levels, while Rapid is more effective at higher levels. Magic. Grants access to Midnight Valley. Clearing the Cursed Forest for the Sign of the Stars is of course helpful, but is rather deep into Expansion Combat. Web. Cannot be doubled, +100% Chance to gain +1 additional resource in Fletching. Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. These tasks can be completed either before or after Into the Mist, and which method you do is up to you. Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed and it will be faster, slightly, but usually doesn't give the same amount of strength bonus as you'd get with two handed weapons, so you're lowering that max hit to be slightly faster, one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Scimitar for strength training, sword for attack and defense. When equipped with Amulet of Curse Totem Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit. The player will be given a quota of a random enemy available in that difficulty level. More damage = more xp. +20% chance to receive Stardust when burning Magic Logs in Firemaking, Passive: +6 Hidden Ranged Level and +5% Ammo Preservation, Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon, Passive: +10% GP From Monsters and +50 GP From Monsters, Passive: +1% Damage Reduction when fighting Ranged enemies with Melee, Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration, Passive: +1% Damage Reduction when fighting Magic enemies with Ranged, Passive: +1% Damage Reduction when fighting Melee enemies with Magic, Passive: 25% chance for Ranged attacks to deal 150% dmg, Passive: +5% Damage Reduction and +10% Attack Interval. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. This entire part of the guide is subject to change and will be updated as time goes by, for now, following some basic guidelines will be a good way to get started: Combat in the Throne of the Herald Expansion revolves significantly around using Slayer areas to prepare to complete a dungeon. Each non-Wind spell also has the option of using Combination Runes. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many SC. If you're training Strength, use a Scimitar. When choosing a proper monster to farm, it is recommended to follow a priority rule: This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the. When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times). This is doubled if a 2-Handed Weapon is currently equipped, +1 Flat Ranged Accuracy Bonus per 0.1s Attack Interval. A character that is level 99 with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 104, even when their level is capped and can't go any higher. Valve Corporation. +100% chance to successfully Cook an item. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Cannot be doubled, +100% chance to receive Ash per burn in Firemaking, +100% chance to receive Charcoal per burn in Firemaking. Cast a spell that does 100% of your normal damage. Use scimitar for strength training and sword for att/def. Bane's combat style will also be re-rolled, if you want to choose a different combat style. Master Melvor's many RuneScape-style skills with just a click or a tap.Melvor Idle is a feature-rich, idle/incremental game combining a . Alla rttigheter frbehllna. Melee leveling is split across 3 different skills, Attack, Strength, and Defence. It should be noted that while UW is listed first, completing the Impending Darkness Event will strictly make this grind faster! With Combat Simulator, it is trivial to check if your setup is going to work or not. you drop fragments for from griffins / pegasus. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. With Waterfall Crossing active, Diamond Luck Potion IV are no longer a near-necessity for the amount of damage they provide, this opens up many new options for which potion the player can use. These 3 monsters drop fragments for the T90 (tier, or level requirement) weapons, high level and powerful weapons that are extremely helpful in completing the following Slayer Area, as well as the Impending Darkness Event. Adventure modes, preparation for certain events is different, especially for the Fire God Dungeon due to the differences in the Combat Triangle. Final upgrade of all of the Elite Amulets. On a hit, has a 30% chance to apply stun for 1 turn. One item is consumed per Fishing action. Following completion of Into the Mist, you now have access to Dark Waters, the penultimate slayer area and will soon be able to unlock Unhallowed Wasteland. If playing Hardcore or +1 Melee Defence Bonus for every Defence Level you have. Melvor Idle. Az oldal egyes trinformatikai adatait a, Espaol - Espaa (spanyolorszgi spanyol), Espaol - Latinoamrica (latin-amerikai spanyol). Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. Press J to jump to the feed. This is when the player is using very low level gear, has not purchased or obtained vital upgrades like, Where most of the game opens up and when combat gets exciting. Each melee weapon has stats that favor one of the styles, and using the correct one will boost the player's accuracy substantially. +1 Additional Runes of the same type in Runecrafting, When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times), +1 to base drop quantity of Stardust and Golden Stardust from Astrology. On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! Avoidable. Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. If you have 100% Hitpoints, +20% Damage to All Monsters. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. With this effect, whenever the player takes damage, they will also deal a portion of that damage immediately back to the enemy. Upgrading this as quickly as possible is critical. Ranged attack bonus: Determines your accuracy. Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. Cannot be doubled. This page was last edited on 24 February 2023, at 22:29. Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction. Enemy Damage Reduction is decreased by flat -10%, Grants access to Slicing Maelstrom Archaic Spell. To access it, you need to purchase a Map to the Unhallowed Wasteland. In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles: Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. With 0% chance to double items, these monsters all require an average of 4000 kills to obtain all items required. The other aspect of Slayer is Slayer Tasks: a "bounty" rewarded for killing a number of enemies: It is recommended to start with Slayer Tasks as early as possible, working towards unlocking Auto Slayer as the primary goal. These are long grinds, and may require quite a bit of preparation. Hi guys, which weapon is best for training these 3 stats? Into the Mist consists of 3 boss phases in a set order, with pauses in between each phase. This guide is written for characters playing the Standard game mode. This page was last edited on 14 November 2022, at 02:37. If you have 100% Hitpoints, +20% Damage to All Monsters. +15 minimum damage when using Air Spells per piece, +15 minimum damage when using Water Spells per piece, +15 minimum damage when using Earth Spells per piece, +15 minimum damage when using Fire Spells per piece. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. Rune providing items provide 2x as many runes. +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time.